Publisher Pitch
A pachinko roguelike in a back-alley izakaya. The bartender says the only way out is to play his old pachinko machine.
The core loop is playable now, in the endless mode played at Sweden Game Conference: quickly in the browser, with lower visuals and performance, or in full on Steam with the key in your email (or ask for one).
At a glance
- Genre
- Pachinko roguelike, 3D
- Platforms
- PC (Steam) first. Mobile and console ports planned
- Release
- 2027, timed with a partner
- Price
- $10–20, set with a partner
- Wishlists
- 725 (17 Oct 2026)
- Funding
- Self-funded to launch
- Developer
- Summer Break Games AB, Sweden
- Contact
- Linus Swahn
contact@summerbreak.games
Events
- Sweden Game Conference 2026Indiecator showcase and Sweden Game Pitch · Skövde · 15–16 Oct
- DreamHack Indie PlaygroundSelected · 27–29 Nov
- INDIE Live Expo Steam eventListed on the Steam event page that runs alongside the show · 1 Dec
The game
It's late at night. You step into a small izakaya, a Japanese bar. The bartender says the only way out is to play his old pachinko machine.
Buy pegs and balls, build the board, pray for charms at the Inari shrine, then drop balls and watch them cascade. Trade the payout for prize tokens and claim the grand prize that clears the stage, just like a real pachinko parlour, where players never win money directly.
The bartender narrates the run, and he's hiding something. The izakaya itself changes as the player goes deeper: things appear, the layout shifts, and the room becomes more and more unnatural, and more disturbing.
Why it works
Numbers-go-up roguelikes are proven: Balatro sold over five million copies. Luck be a Landlord made the slot-machine roguelike in 2D; CloverPit took it into a 3D room with dread and mystery and sold a million copies in two months. Peg-drop is proven too, with Nubby's Number Factory close to half a million.
Starball Pachinko makes the same move for peg-drop: a spectacle people share, and a reason to keep playing.
It also looks different. Most numbers-go-up roguelikes are 2D; here the room, the machine and every ball are 3D, and many visitors at the Sweden Game Conference booth remarked on the visuals.
What we're looking for
A marketing strategy that fits the game, from a publisher that fits it:
- Similar titles: experience launching games like this one, and a catalogue it fits, for genre fit and bundles
- Asia: Japan, Korea and China could be strong markets for this game. A publisher confident and interested in taking that on, from VTubers and streamers to press
- Know-how where we're thin: reaching influencers and press, localisation, key art and trailers
Above all, a partner who shares the vision and wants to make the game as good and as successful as it can be.
The timeline is flexible. Runway covers well over a year of development, so launch and Next Fest can move to fit the marketing plan.
The loop







Traction
- People keep playing. About 50 people from the industry played it at Sweden Game Conference 2026. Several stayed close to an hour, chasing higher numbers and trying to break their runs, in a build with no goal.
- The content converts. Wishlists went from about 360 to 725 in a month of posting. The day the best reel went out, over 90 people wishlisted.
- A comparable start. CloverPit had about 80 Steam followers the week before its demo and publisher announcement, and about 15,000 by launch.
- Japan finds it on its own. Before any marketing, Japan was the top wishlist country.
Trailer
Where it stands
Playable now
- The izakaya: bar, shrine, prize window
- The loop: shop, board building, shrine, payout, prizes
- Cascades, fever and slot reels
- Mouse and gamepad, tutorial
In development
- Staged runs, balanced
- The bartender's story, the changing izakaya, the endings
- Content to launch size
Plan
- Nov 2026 · DreamHack Indie Playground
- Dec 2026 · Listed in the INDIE Live Expo Steam event
- Feb 2027 · Steam Next Fest
- 2027 · Release, timed with a partner
- After launch · Mobile and console ports
Team



Screenshots, logos and key art are in the press kit.